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- The casinos and gaming market consists of all forms of betting and gaming. All values are stated in terms of gross gaming win. This is the total amount waged by customers minus the total amount paid out to customers as winnings, but before the payment of any applicable taxes, disbursements to charitable or other causes by games established for those purposes, or other expenses.
- The Japanese casinos and gaming market is forecast to generate total gross gaming win of $36,185.5m in 2014, representing a compound annual rate of change (CARC) of -2% between 2010 and 2014.
- The Sports betting and related segment is expected to be the markets most lucrative in 2014, with total gross gaming win of $23,192.6m, equivalent to 64.1% of the markets overall value.
- Gambling is illegal according to the criminal code in Japan, but horse racing and certain motor sports, public sports, lottery, and toto (football pools) are held under special laws.
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the casinos and gaming market in Japan
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the casinos and gaming market in Japan
Leading company profiles reveal details of key casinos and gaming market players global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Japan casinos and gaming market with five year forecasts
Macroeconomic indicators provide insight into general trends within the Japan economy
Reasons To Buy
What was the size of the Japan casinos and gaming market by value in 2014?
What will be the size of the Japan casinos and gaming market in 2019?
What factors are affecting the strength of competition in the Japan casinos and gaming market?
How has the market performed over the last five years?
What are the main segments that make up Japans casinos and gaming market?
Table of Contents
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 9
Market value 9
Market Segmentation 10
Category segmentation 10
Geography segmentation 11
Market Outlook 12
Market value forecast 12
Five Forces Analysis 13
Buyer power 14
Supplier power 15
New entrants 16
Threat of substitutes 17
Degree of rivalry 18
Leading Companies 19
Capcom Co., Ltd. 19
DYNAM Co.,Ltd. 22
Maruhan Corporation 23
Macroeconomic Indicators 24
Country Data 24
Industry associations 27
Related MarketLine research 27
About MarketLine 28
List of Tables
Table 1: Japan casinos and gaming sector value: $ billion, 2010-14
Table 2: Japan casinos and gaming sector category segmentation: $ billion, 2014
Table 3: Japan casinos and gaming sector geography segmentation: $ billion, 2014
Table 4: Japan casinos and gaming sector value forecast: $ billion, 2014-19
Table 5: Capcom Co., Ltd.: key facts
Table 6: Capcom Co., Ltd.: key financials ($)
Table 7: Capcom Co., Ltd.: key financials (Yen)
Table 8: Capcom Co., Ltd.: key financial ratios
Table 9: DYNAM Co.,Ltd.: key facts
Table 10: Maruhan Corporation: key facts
Table 11: Japan size of population (million), 2010-14
Table 12: Japan gdp (constant 2005 prices, $ billion), 2010-14
Table 13: Japan gdp (current prices, $ billion), 2010-14
Table 14: Japan inflation, 2010-14
Table 15: Japan consumer price index (absolute), 2010-14
Table 16: Japan exchange rate, 2010-14
List of Figures
Figure 1: Japan casinos and gaming sector value: $ billion, 2010-14
Figure 2: Japan casinos and gaming sector category segmentation: % share, by value, 2014
Figure 3: Japan casinos and gaming sector geography segmentation: % share, by value, 2014
Figure 4: Japan casinos and gaming sector value forecast: $ billion, 2014-19
Figure 5: Forces driving competition in the casinos and gaming sector in Japan, 2014
Figure 6: Drivers of buyer power in the casinos and gaming sector in Japan, 2014
Figure 7: Drivers of supplier power in the casinos and gaming sector in Japan, 2014
Figure 8: Factors influencing the likelihood of new entrants in the casinos and gaming sector in Japan, 2014
Figure 9: Factors influencing the threat of substitutes in the casinos and gaming sector in Japan, 2014
Figure 10: Drivers of degree of rivalry in the casinos and gaming sector in Japan, 2014
Figure 11: Capcom Co., Ltd.: revenues and profitability
Figure 12: Capcom Co., Ltd.: assets and liabilities
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