Games Software in Germany

Games Software in Germany

Code: ML-OHME2894 | Published: Jun-2015 | Pages: 35 | MarketLine
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Games Software in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Germany games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

- The games software market consists of the total revenues generated through the sale of console games and PC and Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and 4, and Xbox 360 and Xbox One. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, and Playstation Vita. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorpg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.

- The German games software market had total revenues of $2.1bn in 2014, representing a compound annual rate of change (CARC) of -2.6% between 2010 and 2014.

- The console games segment was the markets most lucrative in 2014, with total revenues of $1.5bn, equivalent to 71.7% of the markets overall value.

- The performance of the market is forecast to accelerate, with an anticipated CAGR of 3.2% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $2.5bn by the end of 2019.

Key Findings
Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Germany

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Germany

Leading company profiles reveal details of key games software market players global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Germany games software market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Germany economy

Reasons To Buy
What was the size of the Germany games software market by value in 2014?

What will be the size of the Germany games software market in 2019?

What factors are affecting the strength of competition in the Germany games software market?

How has the market performed over the last five years?

Table of Contents

TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 9
Market value 9
Market Segmentation 10
Category segmentation 10
Geography segmentation 11
Market Outlook 12
Market value forecast 12
Five Forces Analysis 13
Summary 13
Buyer power 14
Supplier power 15
New entrants 16
Threat of substitutes 17
Degree of rivalry 18
Leading Companies 19
Amazon.com, Inc. 19
Expert International GmbH 22
GameStop Corp. 23
Metro AG 26
Macroeconomic Indicators 30
Country Data 30
Methodology 32
Industry associations 33
Related MarketLine research 33
Appendix 34
About MarketLine 34

LIST OF TABLES
Table 1: Germany games software market value: $ billion, 2010-14 9
Table 2: Germany games software market category segmentation: $ billion, 2014 10
Table 3: Germany games software market geography segmentation: $ billion, 2014 11
Table 4: Germany games software market value forecast: $ billion, 2014-19 12
Table 5: Amazon.com, Inc.: key facts 19
Table 6: Amazon.com, Inc.: key financials ($) 20
Table 7: Amazon.com, Inc.: key financial ratios 20
Table 8: Expert International GmbH: key facts 22
Table 9: GameStop Corp.: key facts 23
Table 10: GameStop Corp.: key financials ($) 24
Table 11: GameStop Corp.: key financial ratios 24
Table 12: Metro AG: key facts 26
Table 13: Metro AG: key financials ($) 27
Table 14: Metro AG: key financials (Euro) 27
Table 15: Metro AG: key financial ratios 28
Table 16: Germany size of population (million), 2010-14 30
Table 17: Germany gdp (constant 2005 prices, $ billion), 2010-14 30
Table 18: Germany gdp (current prices, $ billion), 2010-14 30
Table 19: Germany inflation, 2010-14 31
Table 20: Germany consumer price index (absolute), 2010-14 31
Table 21: Germany exchange rate, 2010-14 31

LIST OF FIGURES
Figure 1: Germany games software market value: $ billion, 2010-14 9
Figure 2: Germany games software market category segmentation: % share, by value, 2014 10
Figure 3: Germany games software market geography segmentation: % share, by value, 2014 11
Figure 4: Germany games software market value forecast: $ billion, 2014-19 12
Figure 5: Forces driving competition in the games software market in Germany, 2014 13
Figure 6: Drivers of buyer power in the games software market in Germany, 2014 14
Figure 7: Drivers of supplier power in the games software market in Germany, 2014 15
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Germany, 2014 16
Figure 9: Factors influencing the threat of substitutes in the games software market in Germany, 2014 17
Figure 10: Drivers of degree of rivalry in the games software market in Germany, 2014 18
Figure 11: Amazon.com, Inc.: revenues and profitability 21
Figure 12: Amazon.com, Inc.: assets and liabilities 21
Figure 13: GameStop Corp.: revenues and profitability 25
Figure 14: GameStop Corp.: assets and liabilities 25
Figure 15: Metro AG: revenues and profitability 28
Figure 16: Metro AG: assets and liabilities 29
Amazon.com, Inc.
Expert International GmbH
GameStop Corp.
Metro AG

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