Games Software in Germany

Games Software in Germany

Code: ML-OHME6860 | Published: Aug-2016 | Pages: 34 | MarketLine
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Games Software in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Findings
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Germany

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Germany

- Leading company profiles reveal details of key games software market players global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Germany games software market with five year forecasts

Synopsis
Essential resource for top-line data and analysis covering the Germany games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Reasons To Buy
- What was the size of the Germany games software market by value in 2015?

- What will be the size of the Germany games software market in 2020?

- What factors are affecting the strength of competition in the Germany games software market?

- How has the market performed over the last five years?

- How large is Germanys games software market in relation to its regional counterparts?

Key Highlights
The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2015 annual average exchange rates.

The German games software market had total revenues of $1.5bn in 2015, representing a compound annual rate of change (CARC) of -4.4% between 2011 and 2015.

Online retail accounted for the largest proportion of sales in the German games software market in 2015. Sales through this channel generated $0.8bn, equivalent to 55.8% of the markets overall value.

Smartphones, tablets and portable gaming consoles are becoming increasingly popular, but personal and laptop computers remain the devices of choice. As such the next generation of consoles have failed to see a marked improvement in the markets fortunes.

Table of Contents

Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
Expert International GmbH
GameStop Corp
Metro AG
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

List of Tables


Table 1: Germany games software market value: $ million, 2011-15
Table 2: Germany games software market geography segmentation: $ million, 2015
Table 3: Germany games software market distribution: % share, by value, 2015
Table 4: Germany games software market value forecast: $ million, 2015-20
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Expert International GmbH: key facts
Table 9: GameStop Corp: key facts
Table 10: GameStop Corp: key financials ($)
Table 11: GameStop Corp: key financial ratios
Table 12: Metro AG: key facts
Table 13: Metro AG: key financials ($)
Table 14: Metro AG: key financials (Euro)
Table 15: Metro AG: key financial ratios
Table 16: Germany size of population (million), 2011-15
Table 17: Germany gdp (constant 2005 prices, $ billion), 2011-15
Table 18: Germany gdp (current prices, $ billion), 2011-15
Table 19: Germany inflation, 2011-15
Table 20: Germany consumer price index (absolute), 2011-15
Table 21: Germany exchange rate, 2011-15

List of Figures


Figure 1: Germany games software market value: $ million, 2011-15
Figure 2: Germany games software market geography segmentation: % share, by value, 2015
Figure 3: Germany games software market distribution: % share, by value, 2015
Figure 4: Germany games software market value forecast: $ million, 2015-20
Figure 5: Forces driving competition in the games software market in Germany, 2015
Figure 6: Drivers of buyer power in the games software market in Germany, 2015
Figure 7: Drivers of supplier power in the games software market in Germany, 2015
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Germany, 2015
Figure 9: Factors influencing the threat of substitutes in the games software market in Germany, 2015
Figure 10: Drivers of degree of rivalry in the games software market in Germany, 2015
Figure 11: Amazon.com, Inc.: revenues and profitability
Figure 12: Amazon.com, Inc.: assets and liabilities
Figure 13: GameStop Corp: revenues and profitability
Figure 14: GameStop Corp: assets and liabilities
Figure 15: Metro AG: revenues and profitability
Figure 16: Metro AG: assets and liabilities

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