Games Software in South Korea

Games Software in South Korea

Code: ML-OHME3868 | Published: Jun-2015 | Pages: 35 | MarketLine
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Games Software in South Korea industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the South Korea games software market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

- The games software market consists of the total revenues generated through the sale of console games and PC and Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and 4, and Xbox 360 and Xbox One. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, and Playstation Vita. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorpg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.

- The South Korean games software market had total revenues of $1.8bn in 2014, representing a compound annual growth rate (CAGR) of 12.9% between 2010 and 2014.

- The console games segment was the markets most lucrative in 2014, with total revenues of $1.7bn, equivalent to 97.4% of the markets overall value.

- The performance of the market is forecast to decelerate, with an anticipated CAGR of 8.8% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $2.7bn by the end of 2019.

Key Findings
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in South Korea

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in South Korea

Leading company profiles reveal details of key games software market players global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the South Korea games software market with five year forecasts

Macroeconomic indicators provide insight into general trends within the South Korea economy

Reasons To Buy
What was the size of the South Korea games software market by value in 2014?

What will be the size of the South Korea games software market in 2019?

What factors are affecting the strength of competition in the South Korea games software market?

How has the market performed over the last five years?

What are the main segments that make up South Koreas games software market?

Table of Contents

TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market Segmentation 9
Category segmentation 9
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Five Forces Analysis 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
Leading Companies 18
Amazon.com, Inc. 18
eBay Inc. 21
Lotte Shopping Co., Ltd. 24
NCSOFT Corporation 27
Macroeconomic Indicators 30
Country Data 30
Methodology 32
Industry associations 33
Related MarketLine research 33
Appendix 34
About MarketLine 34
LIST OF TABLES
Table 1: South Korea games software market value: $ million, 2010-14 8
Table 2: South Korea games software market category segmentation: $ million, 2014 9
Table 3: South Korea games software market geography segmentation: $ million, 2014 10
Table 4: South Korea games software market value forecast: $ million, 2014-19 11
Table 5: Amazon.com, Inc.: key facts 18
Table 6: Amazon.com, Inc.: key financials ($) 19
Table 7: Amazon.com, Inc.: key financial ratios 19
Table 8: eBay Inc.: key facts 21
Table 9: eBay Inc.: key financials ($) 22
Table 10: eBay Inc.: key financial ratios 22
Table 11: Lotte Shopping Co., Ltd.: key facts 24
Table 12: Lotte Shopping Co., Ltd.: key financials ($) 25
Table 13: Lotte Shopping Co., Ltd.: key financials (KRW) 25
Table 14: Lotte Shopping Co., Ltd.: key financial ratios 25
Table 15: NCSOFT Corporation: key facts 27
Table 16: NCSOFT Corporation: key financials ($) 27
Table 17: NCSOFT Corporation: key financials (KRW) 28
Table 18: NCSOFT Corporation: key financial ratios 28
Table 19: South Korea size of population (million), 2010-14 30
Table 20: South Korea gdp (constant 2005 prices, $ billion), 2010-14 30
Table 21: South Korea gdp (current prices, $ billion), 2010-14 30
Table 22: South Korea inflation, 2010-14 31
Table 23: South Korea consumer price index (absolute), 2010-14 31
Table 24: South Korea exchange rate, 2010-14 31
LIST OF FIGURES
Figure 1: South Korea games software market value: $ million, 2010-14 8
Figure 2: South Korea games software market category segmentation: % share, by value, 2014 9
Figure 3: South Korea games software market geography segmentation: % share, by value, 2014 10
Figure 4: South Korea games software market value forecast: $ million, 2014-19 11
Figure 5: Forces driving competition in the games software market in South Korea, 2014 12
Figure 6: Drivers of buyer power in the games software market in South Korea, 2014 13
Figure 7: Drivers of supplier power in the games software market in South Korea, 2014 14
Figure 8: Factors influencing the likelihood of new entrants in the games software market in South Korea, 2014 15
Figure 9: Factors influencing the threat of substitutes in the games software market in South Korea, 2014 16
Figure 10: Drivers of degree of rivalry in the games software market in South Korea, 2014 17
Figure 11: Amazon.com, Inc.: revenues and profitability 20
Figure 12: Amazon.com, Inc.: assets and liabilities 20
Figure 13: eBay Inc.: revenues and profitability 22
Figure 14: eBay Inc.: assets and liabilities 23
Figure 15: Lotte Shopping Co., Ltd.: revenues and profitability 26
Figure 16: Lotte Shopping Co., Ltd.: assets and liabilities 26
Figure 17: NCSOFT Corporation: revenues and profitability 28
Amazon.com, Inc.; eBay Inc.; Lotte Shopping Co., Ltd.; NCSOFT Corporation

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