Global Toys and Games

Global Toys and Games

Code: ML-OHME4636 | Published: Nov-2015 | Pages: 32 | MarketLine
Price :
$350.00
USD

* Required Fields

$350.00

Details

Global Toys and Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global toys and games market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

- The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration, and sewing and hobby), dolls, games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (includes soft toys), outdoor and sports toys (includes outdoor games and sports such as cars and bicycles etc.) and other toys (including toys made of plastics, rubber, textile, die-cast miniature model toys and metal toys. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). It doesnt include games consoles and video games. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.

- The global toys and games market had total revenues of $92.2bn in 2014, representing a compound annual growth rate (CAGR) of 4.4% between 2010 and 2014.

- The activity toys segment was the markets most lucrative in 2014, with total revenues of $15.8bn, equivalent to 17.1% of the markets overall value. The

- Europe is the largest regional market, accounting for 31.3% of value in 2014. However, the market has been squeezed by government policies of austerity, retrenching fiscal spending and diminishing consumer confidence. On the other hand, Asias growth has primarily been driven by a burgeoning consumer population, with ever increasing disposable income and a growing middle class.

Key Findings
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys and games market in the global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globaltoys and games market

Leading company profiles reveal details of key toys and games market players global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global toys and games market with five year forecasts



Reasons To Buy
What was the size of the Global toys and games market by value in 2014?

What will be the size of the Global toys and games market in 2019?

What factors are affecting the strength of competition in the Global toys and games market?

How has the market performed over the last five years?

What are the main segments that make up the globals toys and games market?

Table of Contents

TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market Segmentation 9
Category segmentation 9
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Five Forces Analysis 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
Leading Companies 18
Amazon.com, Inc. 18
Ludendo SA 21
Toys "R" Us, Inc. 22
Wal-Mart Stores, Inc. 25
Methodology 29
Industry associations 30
Related MarketLine research 30
Appendix 31
About MarketLine 31
LIST OF TABLES
Table 1: Global toys and games market value: $ million, 2010-14 8
Table 2: Global toys and games market category segmentation: $ million, 2014 9
Table 3: Global toys and games market geography segmentation: $ million, 2014 10
Table 4: Global toys and games market value forecast: $ million, 2014-19 11
Table 5: Amazon.com, Inc.: key facts 18
Table 6: Amazon.com, Inc.: key financials ($) 19
Table 7: Amazon.com, Inc.: key financial ratios 19
Table 8: Ludendo SA: key facts 21
Table 9: Toys "R" Us, Inc.: key facts 22
Table 10: Toys "R" Us, Inc.: key financials ($) 23
Table 11: Toys "R" Us, Inc.: key financial ratios 23
Table 12: Wal-Mart Stores, Inc.: key facts 25
Table 13: Wal-Mart Stores, Inc.: key financials ($) 26
Table 14: Wal-Mart Stores, Inc.: key financial ratios 27
LIST OF FIGURES
Figure 1: Global toys and games market value: $ million, 2010-14 8
Figure 2: Global toys and games market category segmentation: % share, by value, 2014 9
Figure 3: Global toys and games market geography segmentation: % share, by value, 2014 10
Figure 4: Global toys and games market value forecast: $ million, 2014-19 11
Figure 5: Forces driving competition in the global toys and games market, 2014 12
Figure 6: Drivers of buyer power in the global toys and games market, 2014 13
Figure 7: Drivers of supplier power in the global toys and games market, 2014 14
Figure 8: Factors influencing the likelihood of new entrants in the global toys and games market, 2014 15
Figure 9: Factors influencing the threat of substitutes in the global toys and games market, 2014 16
Figure 10: Drivers of degree of rivalry in the global toys and games market, 2014 17
Figure 11: Amazon.com, Inc.: revenues and profitability 20
Figure 12: Amazon.com, Inc.: assets and liabilities 20
Figure 13: Toys "R" Us, Inc.: revenues and profitability 23
Figure 14: Toys "R" Us, Inc.: assets and liabilities 24
Figure 15: Wal-Mart Stores, Inc.: revenues and profitability 27
Amazon.com, Inc.; Ludendo SA; Toys "R" Us, Inc.; Wal-Mart Stores, Inc.

Report Format

Following are different modes of Licenses.

a. Single User License:
This license allows only one person to use the report. This person can use the report on any computer and may take print outs of the report but must take care of not sharing the report (or any information contained therein) with any other individual or people. Unless you purchase a Site License or a Global Site License, a Single User License must be purchased for every single person that wishes to use the report within the same enterprise.

b. Single Site License:
This license allows unlimited users to use the report within one company location, e.g. a regional office. These users can use the report on any computer and may take print outs of the report but must take care of not sharing the report (or any information contained therein) with any other individual or people.

c. Global Site License:
A Global Site License (or Enterprise wide Site License or Global License) is a license granted to original purchaser, who can share a report with other employees and authorized Users of the same organization.

Quick Help

1. How do you deliver the reports?
The delivery of reports is depends on format & mode of license of report(s). Following are different kinds of formats of report(s) and their delivery options :

a. Electronic Format – Through email from Publisher
Report will be sent to your username email address in PDF, Excel, PowerPoint or any other electronic / softcopy format by publisher.
Delivery Time: 12 to 48 hours [depending on time difference or occurrences of national holidays]

b. Hard Copy or Printed Format or CD-Rom – Through Mail or Courier from Publisher
Report will be sent through mail / courier delivery to your shipping address by publisher.
Delivery Time: Less than, few weeks [depending on time difference or occurrences of national holidays]


2. How can I make payment for publications I purchase?
You could be able to make the payment, in following ways:

a. Online Secure Payment through Credit Card Payment : We accept Visa, Master, AMEX Cards & CCAvenue
b. Transfer of fund to our bank account via Bank transfer or Wire transfer
c. Payment via DD or Cheque
d. Paypal


3. Is it safe to use my credit card on MarketinfoResearch?
Your personal information and online tranaction on Marketinfo Research is secure, private, and tamper-proof. All credit card payments are processed through secure and trusted payment gateways.

If you have a more question about our publications please see our FAQs section or contact us now at cs@marketinforesearch.com.

CUSTOMERS WHO VIEWED THIS REPORT ALSO VIEWED

There are no reports matching the selection.

Browse similar reports by category:
Consumer Goods & FMCG
MarketLine

Our Clients