Music, Video and Entertainment Software Retailing in the Americas, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

Music, Video and Entertainment Software Retailing in the Americas, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

Code: CON-RT0380SR | Published: Dec-2015 | Pages: 40 | Conlumino
Price :
$4,950.00
USD

* Required Fields

$4,950.00

Details

Americas is the largest Music, Video and Entertainment Software retail market across the globe. The region is growing steadily and estimated to see slight growth during 2014-2019. Online channel is gaining popularity and expected to grow fastest by 2019. The US accounts for majority of share in the region, while Latin American markets are expected to grow at a swift pace during next five years. Games software market is key value growth driver as market for music and video shift towards digital format.

Key Findings
- The Americas Music, Video and Entertainment Software retail sales is to forecast to reach approximately US$40 billion by 2019

- Sales through online channel is expected to grow at 4.5% and will also hold major share by 2019

- Chile and Peru are expected to see fastest growth in the region driven by demand for games software and paid digital music

- The specialist retailers will see a decline in the growth rate as they are facing tough time due with rise in online streaming and gaming

Synopsis
The "Music, Video and Entertainment Software Retailing in the Americas, 2014-2019" report, published by Conlumino, provides analysis of current and forecast market data for retail sales in different channels in the Music, Video and Entertainment Software category across the Americas.

What else does this report offer?

- Market insights based on consumer trends and changing economic and demographic factors on a regional and country basis

- Qualitative and quantitative insights of changing Music, Video and Entertainment Software's retail dynamics across various channels

- Retail sales and fastest-growing markets for Music, Video and Entertainment Software category and for sub-categories that includes music and video, games software on a regional and country basis

- Retail sales, market share and growth rate of channels included: online, music, video, book, stationery and entertainment software specialists, hypermarkets, supermarkets and hard-discounters, value, variety stores and general merchandise retailers, other specialist retailers, department stores, electrical and electronics specialists, convenience stores (including independents) and gas stations, cash and carries and warehouse clubs, drug stores and health and beauty stores and duty free retailers

Reasons To Buy
Get immediate access to:

- Identify and track consumer behavior and make country level comparisons to effectively target new revenue streams

- Retail sales data of the nine largest Music, Video and Entertainment Software markets in the Americas: Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, the US, and Venezuela

- Accurate and reliable data to align your marketing strategies with the crucial trends influencing consumer behavior in the region

- Identify the largest and fastest-growing markets across the region to evaluate important changes in Music, Video and Entertainment Software retail space and identify profitable markets for expansion/entry

- Develop strategies for specific channels based on the retail sales data for individual channels across the top five markets for 2014 and 2019

- Consumer insights around latest products, price, and demographics that will help to develop a marketing mix

- Identify channel share and sub-category level retail sales across the region - utilize this information to target popular channels and sub-categories

- Monitor the competitive landscape based on the information about store count and latest developments for key Music, Video and Entertainment Software retailers in the different regions

Table of Contents

Global Summary
Global Music, Video and Entertainment Software retail sales are forecast to surpass US$101.5 billion by 2019, with major impetus from developing economies
-The US will continue to be the world's largest music, video and entertainment software market, while France and South Korea move up in the list of the Top 10 markets in 2019
-Online is the largest and fastest growing channel for music, video and entertainment software retail sales
-Specialist retailer around the globe are losing their share as on-demand music streaming is gaining popularity Snippets of retail trends in Americas The US is the largest market in the Americas Customers in the region are preferring on-demand streaming services which will hamper the sales of music and video CDs and DVDs
Americas: Music, video and entertainment software Retail Market
Americas music, video and entertainment software markets by value 2014 and 2019 (US$ bn)
Americas music, video and entertainment software share of total retail sales, 2009 (%) and 2019 (%)
Americas music, video and entertainment software markets by growth, 2014-2019 (CAGR %)
Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
Top five markets by each product category
Sub-category level sales for individual markets
Top three largest and fastest growing channels in fastest growing markets
Share and growth of channels and top five countries in each channel
Music, video and entertainment software retail trends and major retailers operating in Americas region

List of Figures


Figure: 1 Americas music, video and entertainment software market by value 2014 and 2019 (US$bn)
Figure: 2 Share of each country in the Americas music, video and entertainment software market, 2014 (%)
Figure: 3 Share of each country in the Americas music, video and entertainment software market, 2019 (%)
Figure: 4 Music, video and entertainment software share in the market's total retail sales, 2009 (%)
Figure: 5 Music, video and entertainment software share in the market's total retail sales, 2019 (%)
Figure: 6 Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
Figure: 7 Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (US$bn)
Figure: 8 Top five markets by music and video, 2014-2019 (US$bn)
Figure: 9 Top five markets by games software sales, 2014-2019 (US$bn)
Figure: 10-27 Sub-category level sales across Americas
Figure: 28 Americas music, video and entertainment software markets by growth, 2014-2019 (CAGR %)
Figure: 29 Top three largest and fastest growing channels
Figure: 30 Americas channel share in 2014 and growth rate, 2014-2019 (CAGR, %)
Figure: 31 Top five markets for online, 2014-2019 (US$bn)
Figure: 32 Top five markets for music, video, book, stationery and entertainment software specialists, 2014-2019, (US$bn)
Figure: 33 Top five markets for hypermarkets, supermarkets and hard-discounters, 2014-2019 (US$bn)
Figure: 34 Top five markets for value, variety stores and general merchandise retailers, 2014-2019 (US$bn)
Figure: 35 Top five markets for other specialist retailers, 2014-2019 (US$bn)
Figure: 36 Top five markets for electrical and electronics specialists, 2014-2019 (US$ billion)
Figure: 37 Top five markets for department stores, 2014-2019 (US$ billion)
Figure: 38 Top five markets for convenience stores (including independents) and gas stations, 2014-2019 (US$ billion)
Figure: 39 Top five markets for cash and carries and warehouse clubs, 2014-2019 (US$bn)
Figure: 40 Top five markets for drug stores and health and beauty stores, 2014-2019 (US$bn)
Figure: 41 Top five markets for duty free retailers, 2014-2019 (US$bn)
GameStop Corporation
Best Buy
Toys "R" Us
Barnes and Noble Inc
FYE
Books-A-Million
Sanborns
Hastings Entertainment
Saraiva
HMV Canada
Gandhi

Report Format

Following are different modes of Licenses.

a. Single User License:
This license allows only one person to use the report. This person can use the report on any computer and may take print outs of the report but must take care of not sharing the report (or any information contained therein) with any other individual or people. Unless you purchase a Site License or a Global Site License, a Single User License must be purchased for every single person that wishes to use the report within the same enterprise.

b. Single Site License:
This license allows unlimited users to use the report within one company location, e.g. a regional office. These users can use the report on any computer and may take print outs of the report but must take care of not sharing the report (or any information contained therein) with any other individual or people.

c. Global Site License:
A Global Site License (or Enterprise wide Site License or Global License) is a license granted to original purchaser, who can share a report with other employees and authorized Users of the same organization.

Quick Help

1. How do you deliver the reports?
The delivery of reports is depends on format & mode of license of report(s). Following are different kinds of formats of report(s) and their delivery options :

a. Electronic Format – Through email from Publisher
Report will be sent to your username email address in PDF, Excel, PowerPoint or any other electronic / softcopy format by publisher.
Delivery Time: 12 to 48 hours [depending on time difference or occurrences of national holidays]

b. Hard Copy or Printed Format or CD-Rom – Through Mail or Courier from Publisher
Report will be sent through mail / courier delivery to your shipping address by publisher.
Delivery Time: Less than, few weeks [depending on time difference or occurrences of national holidays]


2. How can I make payment for publications I purchase?
You could be able to make the payment, in following ways:

a. Online Secure Payment through Credit Card Payment : We accept Visa, Master, AMEX Cards & CCAvenue
b. Transfer of fund to our bank account via Bank transfer or Wire transfer
c. Payment via DD or Cheque
d. Paypal


3. Is it safe to use my credit card on MarketinfoResearch?
Your personal information and online tranaction on Marketinfo Research is secure, private, and tamper-proof. All credit card payments are processed through secure and trusted payment gateways.

If you have a more question about our publications please see our FAQs section or contact us now at cs@marketinforesearch.com.

CUSTOMERS WHO VIEWED THIS REPORT ALSO VIEWED

There are no reports matching the selection.

Browse similar reports by category:
Consumer Goods & FMCG
Conlumino

Our Clients