Valve Corporation: Does flat management have a half-life?

Valve Corporation: Does flat management have a half-life?

Code: ML-ML00019-005 | Published: Feb-2015 | Pages: 24 | MarketLine
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This case study explores Valve Corporation, an entertainment software provider. It assesses the products, the flat management structure (anarcho-syndicalism in a political economic context), the benefits and costs of such a structure, and whether it has lessons for firms elsewhere in the economy.

Key Findings
- Analysis of Valves product range and past successes.
- Assessing the context of a flat management structure theoretically.
- Assesses how flat management works in practice, with the benefits and disadvantages of an absence of hierarchy evaluated.

Reasons To Buy
What is Valve Corporation?
How is Valve Corporation run?
What are the benefits of a flat management structure?
What are the disadvantages of a flat management structure?

Table of Contents

Valves beginnings
The games software market is lucrative
Valves game production is high end
Steam digitized video game distribution
Steam brings ecommerce advantages to games software
Steam is well received by consumers
Steam diversifying services but retaining focus on gamer
Steams complementary services: Steam Music and Steam Broadcast
Expanding onto other platforms
Source powers Valves games
Valves future ambitions: wearable tech and Steam Machine
Who is manning the Valve?
Cabals help Valve complete larger projects
Valve shows some traits of anarcho-syndicalism
Valve in practice for employees
Valves recruitment process
Valves performance measurement: Stack rankings and Peer review
How Valve counters malfeasance
Valve in mergers and acquisitions
Employees become stakeholders, improving the value chain
Valve evokes strong loyalty in gamers
Valve compared to other gaming studios
Valve refuses to exploit its most popular franchise
Self-funding maintains the companys vision
Valves theoretical benefits
Cabals and resolving disputes
Valve is a strong player in a niche market
Windows 8: Microsofts revenge?
Valve time: a redundant constraint?
Recruitment for Valve is much more complicated
Recruitment constraints are expressed more harshly
Recruitment errors can be much more costly
Diversifying talent pool is harder
Is flat management viable beyond a certain size?
Valve in theory versus Valve in practice
Valve goes flat out
Further Reading
Ask the analyst
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